2020 • February

Introduction Video games are no longer a fringe pursuit, if they ever truly were. The Entertainment Software Association (ESA) estimates that video games grossed over $36 billion in the US in 2017 (ESA, 2018). This represents over 600% growth from estimates in 2000 (Interactive Digital Software Association [IDSA], 2002). The ESA (2018) noted that there […]

As a newly minted post-doctoral fellow, I have repeatedly encouraged junior trainees to eat lunch, talk about their pets, get candy from my candy bowl, or offer to get them coffee if I am already headed out to get my own. At its core, I am trying to model and foster self-care amongst trainees in […]